![]() The combat is really simple, relying on knocking out guards when they’re distracted, and it’s often simplified even further by crafting, purchasing or finding the correct weapon for the job. It would have been nice to have seen a quick crafting method for items that can be crafted together with a push of a button for instance. Crafting interesting items can be fun, but when you’re spending time in a menu for this, it can often be slightly annoying – the interface itself is well made and simple enough to understand though, even when compressed to the Switch screen in handheld play. The main problem I have with The Escapists 2 is that it’s too reliant on accessing menus, which can often take you away from the game a bit too much. It does tie in well to the everyday tasks and jobs you’ll be given as an inmate and gives the game a sense of realism between breaking out of the various prisons in the game, but can sometimes feel quite unimportant to what you’re trying to do. Throughout the ten prisons in the game, character dialogue is often simple, charming and funny. The Escapist 2 soundtrack is also a good fit throughout each of the game’s ten levels, even if you probably won’t end up humming the tunes in the shower. It looks great on the Nintendo Switch and each pixel looks crisp in both the Switch’s docked and portable modes. There is a noticeable improvement to the quality of the ZX Spectrum inspired art produced for The Escapists 2, but it stays true to its roots and the original’s sprites and pixel art design. The control scheme throughout the game is extremely simple, to the point that you can play with just a single Joy-Con, and the game does a great job in showing you the ropes so you can make the most out of items and the situations you’re in. It’s all about coming up with a plan to escape the routine where you can and beaver away at an escape plan, with some really quite audacious ways of getting out. Each day has a set routine, from getting up and going to breakfast, to performing chores and having some free time, before you get locked away for the night. Key to your breakout attempt is knowing how to bend the rules of the prison.
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